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Theif 2 video ambush
Theif 2 video ambush













  1. #Theif 2 video ambush driver#
  2. #Theif 2 video ambush Patch#
  3. #Theif 2 video ambush full#
  4. #Theif 2 video ambush code#

#Theif 2 video ambush driver#

Includes support for audio effects in Windows 7 without an EAX-enabled driver (e.g. Option to use OpenAL (if available) instead of DirectSound. LGVid.ax or other codecs are no longer required Replaced video player lib with an FFMpeg based one to play cutscenes.

theif 2 video ambush

Fixed pickpocket count bug that would always show 1 more maximum pickpocket than there actually was. They will no longer drown when up to their waist in water. General Added mousewheel support to options menu Added the ability to detach from ladders by crouching Improved mantling a bit and added optional new mantling algorithm with lower failure rate Lowered player crouch height by a tiny fraction so he's less likely to get stuck on 4 unit tall spaces AIs now breathe from their head instead of their stomachs. Increased the maximum number of frames allowed in animated textures from 20 to 99, and increased the allowable filename length for animated textures (before theĪnimated texture rate can now be specified via a material file for that textureįixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys

#Theif 2 video ambush full#

Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limitĪdded UI framerate cap option to avoid GPU fan spinning up in UIĪdded full 24/32-bit TGA/BMP image support

#Theif 2 video ambush Patch#

not to do with DromEd) of the patch notes for 1.19, which themselves claim to be just "a small sample" of the changes.Īdded single display mode option - no resolution change between menus and gameĪdded ingame support for all common resolutions, including widescreen Made aesthetic improvements to the level. Made the text on the map easier to read when it is highlighted. Made it so that a container for an important quest item appears in different places on different difficulty levels for increased re-playability.įixed a bug where getting a mask did not always trigger the objective complete for it.

theif 2 video ambush

Made several aesthetic improvements to the levels.įixed a couple of physics bugs that caused some objects to act strangely.įixed a model problem with some clocks that caused transparency problems. Tweaked some AI behaviors to make them better responses to possible player interactions. Made some lighting tweaks to make it easier to sneak by certain places. Tweaked lighting for better stealth experience.įixed a bug where you could play through mission and not trigger an important objective change.įixed a bug in one of the conversations thatĬaused it to repeat each time you trigger it instead of playing just once. Tweaked lighting to add more hiding places. Tweaked some AI patrol paths for better game play. Improved sound propagation through the level. Tweaked powerups and loot available in mission.įixed a bug that if you kill some of the guards before they have an important conversation the mission was left in an unwinnable state but you didn't fail the mission.įixed some lighting bugs that made it look like you were standing in shadow when you weren't. Improved sound propagation throughout level.įixed some map bugs (added a new map page). Made it easier to find enough loot to achieve mission objectives. Tweaked some of the puzzles on this level.Ĭhanged some guard models for better diversity.

theif 2 video ambush

Tweaked AI patrol routes for better gameplay. Made several aesthetic improvements to the level. Set gamma levels to default when playing back movies so they look better.įixed a crash that happens if you hold down a key which changes screens while mouse clicking a button to leave that screen (yes, some people will try to do this).įixed a remote camera bug that effected Nvidia-based video cards.Īdded support for audio cards that only support EAX 1.0 Improved the effectiveness of using your sword to block blows from your enemies. Modified frog combat behavior so that they no longer just sit still for several seconds looking around before they become active. Increased maximum sound channel usage to 24 channels and reset default to 12 channels. Tweaked mines so that they interact with the world more realistically.įixed a turret bug that prevented a couple of turrets from working correctly.

#Theif 2 video ambush code#

Programming fixes Assorted tweaks to AI code to improve AI responses in a variety of situations.įixed rats squeaking after they have been killed.įixed a bug in doors that could send you skidding off or let you stick your head through a door.















Theif 2 video ambush